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#1 Re: Deathmatch Classic » East Coast DMQ / DMQ 3 » 2012-08-13 03:21:57

East Coast is down but I still have 3 running I did not realize they were down because Steam came out with an update and until you apply the update the servers will not show up in the server list.

They should all 3 be back up now.

OG_Fireball

#2 Deathmatch Classic » New ISP » 2011-11-01 02:27:12

OG_Fireball
Replies: 1

I just got a new ISP with a much bigger pipe (24 meg down 2 meg up).
Let me know how my servers run now, everyone should get better latency.

OG_Fireball

#3 Re: Deathmatch Classic » DMC Movies » 2011-08-15 01:40:52

I didn't find any of the movies you made only some demo's sorry.

#4 Re: Deathmatch Classic » DMC Movies » 2011-08-06 03:55:34

I'll dig around this weekend and see if I can find any

#5 Re: Deathmatch Classic » DMQ : Source » 2011-05-27 03:16:24

I have been wondering. It has been pretty dead around here.

#7 Re: Deathmatch Classic » Steam Connection Problem » 2011-02-10 02:31:35

There is a gaming profile you can enable also. Another option is to exclude the steam application monitoring and child applications. It also allows you to not scan its network traffic when you exclude Steam.

#8 Re: Deathmatch Classic » East Coast DMQ » 2011-02-06 15:57:14

TriX I found your ID in my database unless you have changed Steam accounts you should not get kicked again and you should have Admin on all the servers. Let me know if you do not.

#9 Re: Deathmatch Classic » East Coast DMQ » 2011-02-05 03:10:43

Good call mfrx the allowdownload was set to 0.

Trix send me your Steam ID and I'll get you fixed up.

#11 Re: Deathmatch Classic » Hello » 2011-02-02 04:06:53

Hi Osker good to see you m8.

#12 Re: Deathmatch Classic » Hello » 2011-01-31 02:19:35

Hi DeaCon it is godd to see you m8!!

#13 Re: Deathmatch Classic » Hookmod quad servers » 2011-01-30 18:20:18

dirk wrote:

   american zombie is the only player ive ever known that i wish i had met in real life     "me waves baseball bat "

I think you are standing in a very long line for that mad

#14 Re: Deathmatch Classic » DMC : Source BETA is open » 2011-01-22 16:00:34

Altough this mod might have eye candy I do not think they are going to work on any physics for bunny or expand on the compatition modes of DMQ. This mode is kind of like their quote about the shaft "-Removed the SHAFT since it was buggy and useless."

#15 Re: Deathmatch Classic » Hello » 2011-01-22 15:50:10

Wow Pun I glad you are doing ok and it is great to see you back.

OG_Fireball

#16 Re: Deathmatch Classic » DMQ3 Beta Downloads » 2011-01-20 02:16:55

Is this dll different from the one in Beta 1?

#17 Re: Deathmatch Classic » DMQ3 - Shards » 2011-01-18 03:11:32

Thanks!!
I might leave these on for a while and see how it goes the lg is the only thing that gives them a chance especially when one gets quad and LG tongue

#18 Re: Deathmatch Classic » DMQ3 - Shards » 2011-01-17 16:47:34

I was going to ask if anyone had a new dll that was edited to not use the LG. Renaming the file did not work so looks like people well have to deal with the bots using LG. I guess this way the bots are a challenge not so easy if they get their hands on the LG. Anyone know if this new version fixes the server crashing if you have a different min and max bots so they will drop has people join? I am going to test this it would be nice if that was fixed.

#19 Re: Deathmatch Classic » DMQ3 - Shards » 2011-01-16 23:44:50

Well the old version "HPB_bot.dll" I had to run from the commandline but the new version "HBB_bot_mm.dll" now works out of the metamod plugin.ini.

Looks like this has resoved the shardes not working on my server. I also had the msvcr100.dll put on my hosted servers so they are both DMQ3 now. I will get the new HPB bot on East Coast soon so the shards will work there also.

#20 Re: Deathmatch Classic » DMQ3 - Shards » 2011-01-16 21:14:26

Well looks like the HPB bots I have been using are a very old version. The new version runs from metamod plugin.ini when the old version did not.

#21 Re: Deathmatch Classic » DMQ3 - Shards » 2011-01-16 20:30:07

This is the only way I have ever ran HPB bots I execute HPB bots from the command line and Metamod from liblist.gam. How do you run yours from Liblist.gam? If so how do you execute Metamod?

#22 Re: Deathmatch Classic » DMQ3 - Shards » 2011-01-16 17:28:30

I have found what is causeing the shards not to work but do not know why yet.

Looks like HPB bots is the what. I built a server from scratch and added plugins one by one and the shards worked fine until I added HPB bots as soon as I added the line, +localinfo mm_gamedll "dlls/HPB_bot.dll", to the startup commandline then shares stopped working. When I remove the line they come back I also noticed runes stop when adding the bots and return when I remove them.

Any ideas as to why guys?


OG_Fireball

#23 Re: Off topic » Hola :) » 2011-01-15 17:47:02

Hello Dakbloo it's been a while.

#24 Re: Deathmatch Classic » East Coast dcdm5 version » 2011-01-15 02:16:11

Once you have stripper2 pluging on the server extract this zipped file into your maps folder.
http://fireball.abodyonthefarm.com/dcdm5_str.zip

OF_Fireball

#25 Re: Deathmatch Classic » Downloads Section etc... » 2011-01-12 03:51:30

Thanks Carbon I have updated all my servers and my download URL with the new files.

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