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I thought rather than having thinks all of the place I would put them here. Will redirect other posts here (if I can edit them).
Here is another lot - this fixes shards being picked up when armour is already maxed (250).
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Looks good, thanks m8.
meep
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Always something for me to forget, you need this .dll next to hlds - that is in the directory above dmc:
http://dmq.geeky.cc/Downloads/msvcr100.zip
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Is this dll different from the one in Beta 1?
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No, same one - but it was missing from the required files so when eejot upgraded it didn't work! You and Carbon already have it.
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OK, another one for you all:
http://dmq.geeky.cc/Downloads/DMQ3-Required-Beta6.zip
If you already have 5, you can just copy the dmc.dll and rename "models/item_shard.mdl" to "models/armour_shard.mdl".
Changes are:
Armour shards now rotate (to fit in with everything else).
Glow has been removed from runes. Acording to carbs this should make servers run better - and CPU certainly jumps with glow runes + players. They are a bit harder to see but it is prolly worth it.
"mode random" now chooses a random map from the current mode's map cycle rather than a hard-coded list that tries to suit all modes.
Thats going to be it from me for a while - I intend to wack the code on a public subversion server and I will keep slogging away at getting adminmod working on linux. I will give it a month - if there are no major issues, I will update the website.
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This is something that could probably use a bit of testing: The Glowshell model and how it functions. I've seen a few things that would indicate it might be a fixable situation other than just on epoly. It looks almost as if it's the glowshell on the player model that causes the problems, not so much on the powerup / rune models. BUT - here's the funny part: The glowshell generated by several of the adminmod plugins don't have the same laggy effect. It seems almost like there's a hangup within how Valve has the glowshell vs. how everyone else does the glowshell 3rd party.
I don't know if that makes any sense, man...
meep
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is something still missing with beta6? do i still need that dll. seems bunny hop isnt functioning correctly for me.
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Umm there is a different layout - shouldn't cause you any problems. I havn't touched any physics code so bunny should work just fine. Does it happen to other people on your server?
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ive yet to see any players playing on a dmq3 server. however it functions as if i dont have dmc dll. like i was playing dmc pro with a dmc.dll from dmq2. however it doesnt throw me as much.
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Did you make the dmc.dll read only, Trix? I've had it boof on me before if it wasn't. That's actually a hl problem with custom .dlls I believe (oh who am I kidding, you know I'm talking out my ass).
Last edited by OG_CaRboN (2011-01-24 07:57:05)
meep
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