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#1 2011-01-12 17:35:44

mfrx
Member
Registered: 2010-11-20
Posts: 93

DMQ3 Beta Downloads

I thought rather than having thinks all of the place I would put them here.  Will redirect other posts here (if I can edit them).

Here is another lot - this fixes shards being picked up when armour is already maxed (250).

http://dmq.geeky.cc/Downloads/DMQ3-Required-Beta5.zip

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#2 2011-01-12 20:21:32

OG_CaRboN
Member
Registered: 2010-11-18
Posts: 93

Re: DMQ3 Beta Downloads

Looks good, thanks m8. big_smile


meep

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#3 2011-01-20 00:19:59

mfrx
Member
Registered: 2010-11-20
Posts: 93

Re: DMQ3 Beta Downloads

Always something for me to forget, you need this .dll next to hlds - that is in the directory above dmc:
http://dmq.geeky.cc/Downloads/msvcr100.zip

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#4 2011-01-20 02:16:55

OG_Fireball
Member
Registered: 2010-11-17
Posts: 52

Re: DMQ3 Beta Downloads

Is this dll different from the one in Beta 1?

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#5 2011-01-20 10:49:29

mfrx
Member
Registered: 2010-11-20
Posts: 93

Re: DMQ3 Beta Downloads

No, same one - but it was missing from the required files so when eejot upgraded it didn't work!  You and Carbon already have it.

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#6 2011-01-20 21:46:49

mfrx
Member
Registered: 2010-11-20
Posts: 93

Re: DMQ3 Beta Downloads

OK, another one for you all:

http://dmq.geeky.cc/Downloads/DMQ3-Required-Beta6.zip

If you already have 5, you can just copy the dmc.dll and rename "models/item_shard.mdl" to "models/armour_shard.mdl".

Changes are:
Armour shards now rotate (to fit in with everything else).
Glow has been removed from runes.  Acording to carbs this should make servers run better - and CPU certainly jumps with glow runes + players.  They are a bit harder to see but it is prolly worth it.
"mode random" now chooses a random map from the current mode's map cycle rather than a hard-coded list that tries to suit all modes.

Thats going to be it from me for a while - I intend to wack the code on a public subversion server and I will keep slogging away at getting adminmod working on linux.  I will give it a month - if there are no major issues, I will update the website.

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#7 2011-01-20 22:43:03

OG_CaRboN
Member
Registered: 2010-11-18
Posts: 93

Re: DMQ3 Beta Downloads

This is something that could probably use a bit of testing:  The Glowshell model and how it functions.  I've seen a few things that would indicate it might be a fixable situation other than just on epoly.  It looks almost as if it's the glowshell on the player model that causes the problems, not so much on the powerup / rune models.  BUT - here's the funny part:  The glowshell generated by several of the adminmod plugins don't have the same laggy effect.  It seems almost like there's a hangup within how Valve has the glowshell vs. how everyone else does the glowshell 3rd party. 

I don't know if that makes any sense, man...


meep

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#8 2011-01-23 19:33:56

OG_TriX-RaBBiT
Member
Registered: 2011-01-22
Posts: 31

Re: DMQ3 Beta Downloads

is something still missing with beta6? do i still need that dll. seems bunny hop isnt functioning correctly for me.

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#9 2011-01-24 02:07:55

mfrx
Member
Registered: 2010-11-20
Posts: 93

Re: DMQ3 Beta Downloads

Umm there is a different layout - shouldn't cause you any problems.  I havn't touched any physics code so bunny should work just fine.  Does it happen to other people on your server?

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#10 2011-01-24 04:17:13

OG_TriX-RaBBiT
Member
Registered: 2011-01-22
Posts: 31

Re: DMQ3 Beta Downloads

ive yet to see any players playing on a dmq3 server. however it functions as if i dont have dmc dll. like i was playing dmc pro with a dmc.dll from dmq2. however it doesnt throw me as much.

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#11 2011-01-24 07:50:41

OG_CaRboN
Member
Registered: 2010-11-18
Posts: 93

Re: DMQ3 Beta Downloads

Did you make the dmc.dll read only, Trix?  I've had it boof on me before if it wasn't.  That's actually a hl problem with custom .dlls I believe (oh who am I kidding, you know I'm talking out my ass).

Last edited by OG_CaRboN (2011-01-24 07:57:05)


meep

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