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Hey mate!
These are all of the differences so far...
Various runes:
Frag - extra points per kill. (ctf_frag)
Regen - health and armour rise over time. (ctf_regen)
Crowbar - crowbar does infinite damage. (ctf_crowbar)
Haste - weapons cycle at double speed. (ctf_cycle)
Cloak - partial invisiblity. (ctf_cloak)
Super Hook - hook goes faster and does more damage. (ctf_hook)
Protection - half damage. (ctf_protect)
Low Gravity - jump higher, less fall damage. (ctf_lowgrav)
Vampire - 1 hp for every 2 points of damage that you do. (ctf_vamp)
Booby Trap - explode if you are killed. (ctf_trap)
I have added the entity names in brackets - you could try adding them using stripper - no idea how well it would work though ;-)
Tricks mode (no damage, infinite ammo - good for trick maps).
Race mode (still a bit buggy)
Fixed mode names so they all use the same format: "DMQ3 : <mode>".
Added cvar: maptextallowed. If set to 1, game_text entities will be displayed.
Compiles and runs in Linux. Not compatible with adminmod yet so you can't vote and adminmod commands may crash server.
Added armour shards (armour max = 250).
Can change mode from team and CTF without needing a map change.
I was going to say, those bots are metamod plugins - so should just work from metemod.ini - does that solve the shard issue though?
Same here. I have added stripper2 on the rune server and cel1 has been added to the rotation.
Hmm, I left those maps out bc I don't like them much ;-) more importantly, they are pretty big and ppl get lost / bored with only a couple on the server. I have added them for now - let me know how it goes.
Will also add the other cel maps in a sec.
Added link on the MOTD. Shouldn't need this bc of HTTP download. It is limited to 50meg, but that should be quicker than 10 mins - only 10 - 15 meg per map :s
EDIT: ah ha - I was missing a mime type for .tga. This is important bc without the mime type, the http server will refuse download requests and the client will have to use the game server. Should be much faster now :-)
EDIT2: Download is fast - 10 secs or so for me (dmq_dm2)
Hiya, I think Fireball uses stripper (which you can get here: http://hpb-bot.bots-united.com/stripper2.html )
It is a plugin that lets you add and remove stuff on maps.
Get it installed, have a play and I'm sure Fireball will let you have his config if you ask nicely ;-)
I thought rather than having thinks all of the place I would put them here. Will redirect other posts here (if I can edit them).
Here is another lot - this fixes shards being picked up when armour is already maxed (250).
The .svn crap is me forgetting to do an export for subversion (version control) and just zipping up my working dir - poor show for me - please just delete them.
The drop quad I think I fixed back in 2006 in the old beta3 that I did when I added tricks mode. Might not have said anything due to no testing ;-)
Bugger - thats what I'm getting to. If I swap the .so back to DMC, it all works again. I spent a while trying to get adminmod to compile correctly so that I can debug, but no luck yet.
/me pulls hair out
can't even get adminmod working with DMQ
Carbon: no probs & jolly good! TBH, I ignored the code - was easier to just write something ;-)
Fireball: I added you on friends, gimme a shout and we can try and get it sorted. As a starter, does admin_userlist work correctly for you in linux?
Everyone: The maximum amount of armour is 250. I realised that shards are still picked up when not required so I will fix that in next update.
OK, shards definitely work, but you must use metamod-p
EDIT: Check this thread for latest: http://dmc.vibrion.org/viewtopic.php?id=31
That fixes changing mode from Team and CTF. Shards are working.
Got a little bit further with linux. Can change mode in console without a problem but I have got a bit stuck because adminmod does not want to work with DMQ ![]()
hehe, now that we have a smoking ban, the pubs don't have ashtrays OR bins...
Floor or table - it's your choice!
Hmm, well I have fked something up then!
Thanks for spotting the MetaMod issue Fireball - thats a server crash waiting to happen!
Going to have a look at a few things and will get something sorted today.
Nah, I have picked them up in cel2 - whoohoo, I'm teh first player in the world to pickup a shard in DMQ :-)
The menu is a bit funky - it uses "callvote" which I think must be an adminmod command (it's not in the SDK - might be an engine command). I run DMQ + Metamod-p + adminmod on my servers, and it works. Are you running all of them?
Going to look into them now.
EDIT: It is the correct .DLL. Works on my server. Hmm.
Hmm, all gamemodes. There is no special code - if they are on the map, they show up. So I guess that is the wrong DLL ;-) I will check later (can't from here).
BTW, they work like this:
Armour amount = 10
Armour max = 250
Armour type = type of current armour (or green if player has no armour).
Is that right?
They work. Linux and Windoze.
EDIT: Check this thread for latest: http://dmc.vibrion.org/viewtopic.php?id=31
HF
Sorry for the late reply.
I have refactored the code and done a quick test.
You can grab the latest .dll/.so here: EDIT: http://dmc.vibrion.org/viewtopic.php?id=31
That should mean that you can change mode in console or using HLSW.
EDIT: DMM4 and Midair seem to work - but you do need to ensure that you have the maps in the mapcycle (or edit it).
Let me know how you get on.
Looks good mate!
I've put it on the map rotation for the rune server.
I've also changed the rotation to use the dmq_* maps that pix did. You can grab them from http://dmq.geeky.cc/Textures.aspx.
Hello mate, here are both:
http://dmq.geeky.cc/downloads/debellos.zip
They are both on the duel server btw ;-)
O bugger, yes, the dll has to be next to the exe. Any dll needs to either be registered with the system (not an option on hosted servers) or next to the program file (exe) so that it can find it. The dmc.dll is a special case - hl.exe knows where to look for it.
I don't know of a way round that - but I will have a look into it. Perhaps you could ask your host if they can move it for you?
Merry Christmas one and all!
Hope you all have a good one :-)
lol eejot :-)
Has anyone tried this on Linux yet?
Yeah, its a PITA - no direct comparisions that I can find.
As far as I can see, it depends on what you want. If you want an eye candy game from scratch, its CryEngine. If you want a large user base for a mod, its Source or Unreal. If you want proper code and no script, its id Tech or Source.
Nothing's simple is it!