You are not logged in.

#26 Re: Deathmatch Classic » hello all » 2011-02-17 08:03:02

Bring back the House No-Limit built!

#27 Re: Deathmatch Classic » East Coast DMQ » 2011-02-11 08:43:02

el Shrike_o wrote:

I saw OG Carb on the other day...so I tried to log on as NOT OG Shrike...and I was kicked many times.  Figured it had to do with a Non-recognized OG player. I logged back in as Shrike and was fine...although OG Carb had vacated to the relative safety of his modding programs. lol

I like the part where the server saved me from an embarrassing ass kicking.  big_smile

Are you sure it was me?  I almost never use my name / clan tag.
I could have been Jesus for all you know.  Deathmatch Jesus.

#28 Re: Off topic » Super Bowl XLV » 2011-02-11 08:38:47

el Shrike_o wrote:

and as many meaningless beer commercials as possible...because as we all know...us Americans aren't drunk and complacent enough... sad

Are you still on about that?  tongue

lips-that-touch-liquor-shall-not-touch-ours.jpg

#29 Off topic » Super Bowl XLV » 2011-02-07 05:13:14

OG_CaRboN
Replies: 7

Oh hay, guys.  Hello from Wisconsin. 

Just thought I'd leave this here.


020611-NFL-mccarthy-PI-AM_20110206224128929_660_320.JPG

#30 Re: Deathmatch Classic » East Coast DMQ » 2011-02-06 20:57:35

FB, your bots are giving me the redass.

#31 Re: Deathmatch Classic » East Coast DMQ » 2011-02-04 19:46:17

DeaCon wrote:

I tried so many times to get an answer out of Valve as to why they charge for DMC.  Charging for a tribute to the game that their company couldn't have existed without seems kind of ignorant, and given the player base of the game these days it's just plain stupid really.

I think a bigger question would be:  Why are they charging for a game that by all rights was free with a valid HL registration from the old WON days?  It's not included w/ that whole package now, TFC - Ricochet and CS or whatever it was, have to be bought separately if you don't have Orange Box?


Freakin Vivendi

Joooooos

#32 Re: Deathmatch Classic » East Coast DMQ » 2011-02-04 07:21:04

This should be it.  Alternatively, there are probably client versions of DMQ that have it in there as well, if you poke around in these forums enough.  I couldn't find it on Geeky because I just got home from work.  Cheers, Pun.

#33 Re: Off topic » BeerQuest » 2011-02-03 10:13:18

I've been on the wagon - so to speak... for almost 2 years.

When I was not on the wagon, these were my faves:

New Glarus - Spotted Cow Ale
Beamish
Fuller's ESB
Franziskaner hefe Weisse
For Pilsners: Pilsner Urquell and Bitburger...
Lagers: Stella Artois and Peroni Nastro Azzurro
The New Glarus (I like small Wisconsin beers, as I live here) Moon Man Pale is wonderful too, if you're into microbrews.  Also, Magic Hat (#9, Jinx, and Autumn Mystery) is a good little brewery, as is New Holland (their Mad Hatter is phenomenal).

I really like a little bit ov everything and always loved trying new beers (hence the "now currently on the wagon" portion of the program - but did prefer micros and imports though,  as I find most American mass produced beers are just horrid.

#34 Re: Deathmatch Classic » Hello squared. » 2011-02-02 02:06:25

/me pulls Wang's file from a drawer. It says "auh" and "man cottle".  Who filed this?

Good to see you, man. big_smile

#35 Re: Deathmatch Classic » Hookmod quad servers » 2011-01-31 05:23:01

el Shrike_o wrote:

I, for one wish that Carbon would cease all of his sugar coating when he talks about others. Gosh, dude...just say what you mean, ok?

wink

That was my highly restrained / not-full-of-vicodin-tonight niceness pouring out.  I'm going for the kinder, gentler Carbon now; and hope you will like him better than the grumpy old, pissed off, and opinionated SOB you know and love. <3

#36 Re: Deathmatch Classic » DMQ : Source » 2011-01-31 02:13:37

Wow,  DeaCon.  Good to see ya big_smile  It's been awhile.

Obviously, anything you can remember or pop out model-wise would be looked at with enthusiasm.   We're starting to pick up some steam and things are very organized (thx to mfrx).  Models are going to be prioritized pretty quick here,  and we're already looking at / contacting potential people we know from within the Quake community to help with this project.  If you have Source experience, that's definitely going to be a big +, as a lot of modelers aren't familiar with it.

Cheers!

#37 Re: Deathmatch Classic » Hookmod quad servers » 2011-01-30 23:47:06

My favorite was the part where if you pissed AZ off enough, he'd put up a locked server calling you a child molester (from his own IP no less)...  then deny it was him in forums.  Oh that guy.... gotta love him big_smile (in the butt... with a chainsaw).  Oh and anyone that bunny's is exploiting physics and therefore cheating.  He's been playing this game for "a lot longer than you and he knows".

Seriously, **** that guy... and his condescending yes man little butt-buddies Digger and Rocket-Man.

#38 Re: Deathmatch Classic » Clans Of Deathmatch Classic » 2011-01-29 18:39:40

I'm still there, Trix... just don't have time to play sad

#39 Re: Deathmatch Classic » Clans Of Deathmatch Classic » 2011-01-29 07:15:23

The Shrikemeister - as far as I know - is still a <[187]>.

Also, how can any of us forget Mother - BeerWineCombo?

#40 Re: Deathmatch Classic » DMQ : Source » 2011-01-29 05:07:01

Nextgen, I think we're going to stick with the site we have for now... It's tied to a few things we need for SVN, already has our dev forums up and going, and it looks very much like the Steam interfaces with some tweaking - so we decided to keep it the way it is for the time being.  hmm

#41 Re: Deathmatch Classic » Hookmod quad servers » 2011-01-29 04:59:13

OG_PunisheR wrote:

Hook mod is for newbs like Ranger Ric and American Zombie who have 0 chance without it.  and 7% chance with it.

When the only hook server (back in the day) was Free-Fall, the game was fun... because people didn't abuse it, didn't hook in the sky and sit up there with the Quad and nade spam the whole map (unless they wanted a kick or a ban).  People had class and didn't play like idiots because all the clans played and we were for the most part a friendly lot.  Hook made CTF as fun as it was in Quake 2 and there weren't too many lamers. 

I don't play on the "new" hook servers.  Not at all.  They don't have DMQ anyway, run 6 bots with lightning guns and stuff a map up with Quads on every item point, making the game super laggy to boot.  What's the point?  I hardly see how that can even be fun.

Edited for : I get too mad talking about this and tend to rant and bash people.

#42 Re: Deathmatch Classic » Hookmod quad servers » 2011-01-28 22:31:35

OG_TriX-RaBBiT wrote:

what the hell are up with these? its bad enough that they add quad rl and ra everywhere but with hook, and then remove lg from the maps?

Don't even get me started, bro.

#43 Re: Deathmatch Classic » DMQ : Source » 2011-01-28 22:30:30

OK Guys... this is what we agreed on:

Prototype
Prototype

Probably Final
Probably Final

Grapefruit Frenzy (because we <3 Rob) Edition
Grapefruit Frenzy - Because we <3 Rob Edition

#44 Re: Deathmatch Classic » DMQ : Source » 2011-01-28 20:26:16

Ok guys:  Here's the skinny on the logo...

We've agreed on one and I'm working on getting it all nice and shined up here, will post it in a bit.  Not trying to disappoint anyone here, but here's the explanation:

The problem with using the Quake logo at all is:  It's a trademark of Id Software.  We can't use it.  While I'd like to think they would let it slide - there's a good chance this will get quite a bit of exposure at some point and we want to make sure we've dotted all our i's and crossed the t's legally.  mfrx and I have discussed this to some length and there is an insistence that we keep the mod legit:  This means doing things the right way.  Mod development can be tricky that way and the "Cover Your Ass" rule thoroughly applies in most situations.

#45 Re: Deathmatch Classic » DMQ : Source » 2011-01-25 06:02:51

OG_TriX-RaBBiT wrote:

3 meg down 1.5 up. every server has lots of lag for me cept for east coast dmq, which is like 37. fireballs is like 85... those two hookmod servers are like 50-60

There has to be a way to blame this on the Obama Administration.  I just haven't figured it out yet.

#46 Re: Deathmatch Classic » DMQ : Source » 2011-01-25 04:35:47

OG_TriX-RaBBiT wrote:

i should mention i never login to your server becasue ping is always 200-700

Well the hell with ya then.  I'll set you to perma-llama tongue

Also, Beast clocks in better than that from Germany.  What's your connection situation?

#47 Re: Deathmatch Classic » DMQ : Source » 2011-01-25 03:32:16

OG_TriX-RaBBiT wrote:

after the MP component is done, is there any thought of adding a single player component??  Either a practice mode or a remake of the original game?

This codebase is pretty large and is going to take some sifting.  The FC mod has given me a real leg up on doing a proper Quake in different engines thing, so it's something we've discussed... but as you say, the concentration right now is MP and getting it:  1. Functioning 2. Badass 3. Eye Candy and likely in that order of priority.

Hit me up on Failbook or MSN, Trix.  I need your Steam ID for my server's Users.ini file and keep forgetting about it...  big_smile

#48 Re: Deathmatch Classic » DMQ : Source Project ? » 2011-01-25 03:19:41

1. Where the hell is my belt?  >:(  Stealing is wrong m'kay?  Also, from a developer point of view it's not appropriate.

2. They have nothing of substance or value, and (a quick look through their beta, forums,  and what they have on Google's vault) don't have a clue. 

mfrx + Dive did more than that in less than a week and did it right (The QuakeWorld / DMQ way) back in 2006 when they made the first poke at a DMC: Source test.  We all probably should have pitched in and finished it when we had the chance, but as they say - shit happens.

#49 Re: Deathmatch Classic » DMQ : Source » 2011-01-24 20:39:27

Ok.

I'm pretty confindent I can do the splash screens, most of the graphics area, menus etc.   I've got a pretty good handle on how to do the really nice ones you see in HL2 with the water and the birds flying and shit too... so it's just a matter of carrying the same idea to a more Quakey theme and shining it up.  I'm also going to have to get ahold of Dive again -  and see if he's all good with letting us use the DM3 and DBDM1 mapping source from your original DMC:S project. There are parts of his DM3 that would make a good Splash.

Also - I'm pretty good with the web design area if you aren't picky about your content management system - I can do Joomla / Drupal, a lot of PHP / .css stuff and custom art etc.  Good w/ phpmyadmin, mysql and .db management.

As for the mapping - here's the deal on that:  I'm still waiting on a few people to get back to me on the right way of getting Source to work with GTK Radiant.  It really isn't intended for it and I'm pretty sure the "right way" is ghastly, buggy, and missing half it's features, and will break my Radiant installation.  The flip-side of this is that I'd have to hunker down and figure out Hammer, which I'm not opposed to, but it's just soooo different it freaks me out. 

Get in touch with me Steam / MSN whenever and we can work out webserver details and all the snarky bits.

#50 Re: Deathmatch Classic » DMQ3 Beta Downloads » 2011-01-24 07:50:41

Did you make the dmc.dll read only, Trix?  I've had it boof on me before if it wasn't.  That's actually a hl problem with custom .dlls I believe (oh who am I kidding, you know I'm talking out my ass).

Board footer

Powered by FluxBB