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id love to contribute to this project somehow, however ive got nothing to offer, since any skills i did have, have gone to waste over the years.....maybe some playtesting later.... i have a habit of getting hit with every bug known to man....
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I just put this logo to enhance the site. In fact, I put a logo in the report, but quite at random, just shows where the logo.
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OK Guys... this is what we agreed on:
Prototype
Probably Final
Grapefruit Frenzy (because we <3 Rob) Edition
meep
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Logo looks great!
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Yeah, final looks slick..good job m8
AKA -=[BaF]edge=- Dont be fooled by my Burger King crown, I is proper Royalty me !!
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yes the logo is great !
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Last edited by [pFc]Nextgen (2011-01-29 01:12:24)
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Nextgen, I think we're going to stick with the site we have for now... It's tied to a few things we need for SVN, already has our dev forums up and going, and it looks very much like the Steam interfaces with some tweaking - so we decided to keep it the way it is for the time being.
meep
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ah
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This news made my day when I heard (3 days ago). Hell, I'll say it made my week. I've only been waiting for a proper version for more than a few years now, but I r not smurt nuff do eet.
Unfortunately my skills in both modeling and mapping have likely been reduced to those of an infant, but worse comes to worse I would love to be able to help somehow. I'll definitely make unofficial maps after the release either way. I was working on in-game models for Source almost a year ago, I've likely forgotten every bit of that, and the "Quake Guy" style character model I started seems to be lost (Not that it was worth keeping at the stage it was at) though.
I'll definitely be watching this intently regardless.
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Wow, DeaCon. Good to see ya It's been awhile.
Obviously, anything you can remember or pop out model-wise would be looked at with enthusiasm. We're starting to pick up some steam and things are very organized (thx to mfrx). Models are going to be prioritized pretty quick here, and we're already looking at / contacting potential people we know from within the Quake community to help with this project. If you have Source experience, that's definitely going to be a big +, as a lot of modelers aren't familiar with it.
Cheers!
meep
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Models are done in a free program(which name eludes me) same one which Valve used to make models in the original half life game..... the stationary models should be very easy to make, it will be the weapon models and animations along with textures that will be difficult!
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Hey DeaCon, we do need models - if you are interested, get an account here: http://dmqsource.com/forums.aspx and let us know!
Trix is mostly right - It is possible to create models using loads of programs (Valve use Maya for source) but yes, you can get Software XSI for free - http://developer.valvesoftware.com/wiki … y:Modeling
Good to see you both btw!
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Thanks, it's good to see you guys too.
I did work with Source for a short while. Mostly experimenting with the new mapping features upgraded from goldSrc and integrating character models. Though to be fair I never finished my real character model, and the only one I put in was a very sloppy test of the default Cinema 4D biped. http://www.youtube.com/watch?v=a4XWZYgEf1E
I do know about XSI, I have the full version floating around somewhere yet I think. I personally do not use it for actual modeling and instead model in Cinema 4D and export my work out. I have absolutely no idea how I did that anymore, nor can I probably remember how to model more than a cube at the moment, but maybe if I can get some other lingering work out of the way I will try to learn what I am doing once again.
Last edited by DeaCon (2011-01-31 18:23:21)
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DeaCon, we are going to need shit loads of model eventually - currently the mod depends on HL2 and HL2DM which will potentially exclude lots of players. If it something that does interest you, practice, play and hopefully you can do something in future :-)
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I definitely do have an interest. I used to model semi-avidly, and did a lot of weapon models and such for other games. It is quite a different beast to be modeling for this one though.
My main time sink as of late is going to be slowing down soon (The hard part will be pretty much done at least), so I will definitely try to devote some time to re-learning things. May take me a while to be able to do more than a crate though.
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how is this going?
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Heheh, well it has been two weeks so we have finished
Nah, we are getting there tho - Carbs has been working hard on dcdm5, I have been working hardish on the code. Dirky seems to have disappeared Real life always getting in the way but we will just keep chipping away at it :-)
We have been, and will continue to update www.dmqsource.com
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We are making some real progress now - I posted an update: http://www.dmqsource.com/blogs.aspx
Dirky is still MIA - I hope he is OK.
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OK... this is what I'd call interesting.
I wracked my brain back in January / making that logo specifically with the intent of "NOT GETTING OUR BALLS SUED OFF" for copyright infringement by Id Software,.... and lo and behold - the new Quakecon logo unveiled this week looks awfully familiar, doesn't it?
http://registration.quakecon.org/
lol.
meep
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Slightly, but I do like the DMQ Source logo. On that note, I hope the mod is still moving along?
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Still alive and kicking
meep
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I have been wondering. It has been pretty dead around here.
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Real life is a PITA sometimes. We are still getting bits done and don't worry, as I type this there are only a few minutes left until DMC Source is released ;-)
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sorry about the off time guys
congrats for having the stubbornness to keep at it.
2 more foot operations and general depresed annoyance have kept me off the board.i have 7 pc in my house and have failed to get mapping working on all of them .
i,m actually installing xp on a drand new win7 box today so hopefully i can do a few post release maps.
on the good side i now have a normal sized heel
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