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#1 Re: Deathmatch Classic » State of DMC » 2012-08-20 13:02:31

D3 was fun for a while, but the game design had some critical mistakes that made it go boring really quick. There was nothing really to do after beating inferno diablo in softcore (which took me 6 days after launch) and hardcore was nearly impossible to play past act2 inf due to instagib soul lashers and other stupidly designed monsters. Patch helped this a bit, but the game had already got boring due to horrible itemization and economy destroyed by mass bot infestation. Next patch (1.0.4) seems to fix some of the problems, but the damage has already been done and some of the problems are rooted too deep to fix.

For long time d2 player d3 was a huge disappointment, mainly due no pvp, stupid itemization, stupid level cap and the game being effectively single player grind due to monsters retarded scaling in co-op.

For the moba genre, I have played dota, dota2, hon and some lol. Lol seems to be the pinnacle of "casualized f2p hat selling game", hon was really good but took a quick downfall after going f2p and s2 started to release stupid heros (pre-nerf silhu, midas, gemini, ra for pubs, etc) and I quit it after MMR compression. Dota2 seems to be best of the lot imo, but I just can't find the effort of grinding through the low-rating hell again to get decent games.

#2 Re: Deathmatch Classic » State of DMC » 2012-08-19 18:09:46

Hi Tayste smile

Problem for me with the new games has been the heavy casualization trend that has been going on for quite a long time now. The new fps:es feel like shit after used to perfect fluidlike movement of dmc/qw/cpma, not to talk about weapons which seem to be the generic modern warfare crap in every single game. Tribes ascend was best new fps for a long time in my opinion, but still it didn't hook me as dmc/qw did.

Spent a lot of time trying different MMO:s, some of which were pretty awesome for a while. Best of the lot was EVE-Online (2006-), which i actively small-gang pvp:ed for few years, until it lost the risk/reward feeling for me that kept me hooked. Reward from pvp decreased as nearly everything decreased in value by a huge margin and in-game currency got too easy to get, making so called "hardcore PVP game" diminish in my opinion. Later, I converted most of my assets to a nice sum of IRL money and quit the game, keeping a stockpile of investments hoping that the game will get better someday.

WoW was fun at vanilla times, but I quit due several reasons in early 2006. Tried it again for some months in 2011, didn't like it much.

It seems that time of "oldschool" hardcore FPS:es and MMO:s is over, since they cant just attract enough new players anymore. Most games nowadays seem just to be the general f2p casualized crap that makes millions by selling funny hats or pay-to-win stuff. DayZ gave me some hope by being pretty hardcore game and selling well, while being very unfinished and buggy mod.

All I can say, I miss the old DMC/QW from FPS genre, and old UO/EVE-online style games from the MMO genre.

- Just me swimming in the endless sea of boredom of the new generation of games.

#3 Deathmatch Classic » State of DMC » 2012-04-29 15:33:27

Zod-
Replies: 6

I fired up DMC due to extreme boredom and saw mfrx's servers are still up. Inspired by that, I somehow managed to find these forums.

Do people still play DMC? Seems that some really oldschool faces have been posting here...

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