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#1 Re: Deathmatch Classic » DMC : Source BETA is open » 2011-02-28 04:22:19

mfrx wrote:

Then why did you realease it - there have been a few posts regarding trolling - it's just a bad first impression.

We released it because we said we'd get something out before new years. I'm a man of my word. So we put out what we had.

mfrx wrote:

Does your team really have the ability to do this?  The replies I got in your forum would suggest not.

Yes. Yes we do. It'd be done by now but our only programmer had to take leave for some other serious business. He's back now obviously

mfrx wrote:

If you had a fuller understanding of the game, you would realise that it is not nit picking.  Including things like red armour is quite important ;-)

Notice how there are no pickups at all. Notice how you spawn with all the weapons. Red armour isn't there because it just hasn't been done yet. We haven't pegged pickups as a main priority yet. We want to sort out weapon balance first.

mfrx wrote:

You and Jethrosoup (I had a chat with him yesterday on steam) seem like nice enough people but the rest of your team seem like a bunch of 12 year olds that have no idea about the software development process.
Unfortunatly, you have stated that you have no time for modding and Jethro only codes (like me) so there is no much that you could help with.  If I am wrong, please correct me.

Just completely ignore anything and everything you hear on that forum unless its said by me or Jethro. I know what you mean by them acting 12 and it bugs the hell out of me all the time. Unfortunately they're all we've got so we have to deal with it.

Edit: Oh yeah, I don't mean I have NO time for modding. But I have such little time that it'd be generally futile to attempt anything.

#2 Re: Deathmatch Classic » DMC : Source BETA is open » 2011-02-27 11:18:57

Ok few things to get out of the way first. I am Triggs, Project Leader for DMC:S (or atleast I was until recently when I left because of other serious business that needs my full attention.)

Right.

First of all the menu, it is silly. We're waiting on a PROPER replacement and one of our artists made that as a joke. The music is also there as a joke. All of your concerns over gravity and bunny hopping and other physics are going to be fixed.

The current release is actually more of an alpha.

As for all the stuff you guys are pulling out of the SVN, I don't have a problem with it. I intentionally hosted it on google code so that anyone with half a brain could access it at anytime and see whats going on. However by doing that you risk finding things and being unimpressed by unfinished content. If somethings in the SVN that's not in the official release there's a reason for that. Also when we said that we removed the SHAFT because it was buggy and useless, we didn't mean forever. We just meant it was currently horrible and that we'd be readding it in a later update.

The little parts that you're nit picking about with our maps, yeah I don't know what's going on there. I'll be sure to beat the child in my basement who makes them.

Also I really like that fansite. I love how it pulls forum posts and steam announcements.

To conclude, It's a beta/alpha. It's a HUGE WiP and it will become more faithful to the original. It is NOT a mod of HL2DM with custom weapons.

I hope this helps you to understand. smile

I also hope that we and mfrx can come to some sort of agreement to work together.

edit: Oh and mfrx: We have used the original map sources as reference. I'm not quite sure how the designer for those levels missed so much.
edit2: I've since been informed that those maps have actually been fixed. Just not uploaded to our SVN.

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