Then why did you realease it - there have been a few posts regarding trolling - it's just a bad first impression.
We released it because we said we'd get something out before new years. I'm a man of my word. So we put out what we had.
Does your team really have the ability to do this? The replies I got in your forum would suggest not.
Yes. Yes we do. It'd be done by now but our only programmer had to take leave for some other serious business. He's back now obviously
If you had a fuller understanding of the game, you would realise that it is not nit picking. Including things like red armour is quite important ;-)
Notice how there are no pickups at all. Notice how you spawn with all the weapons. Red armour isn't there because it just hasn't been done yet. We haven't pegged pickups as a main priority yet. We want to sort out weapon balance first.
You and Jethrosoup (I had a chat with him yesterday on steam) seem like nice enough people but the rest of your team seem like a bunch of 12 year olds that have no idea about the software development process.
Unfortunatly, you have stated that you have no time for modding and Jethro only codes (like me) so there is no much that you could help with. If I am wrong, please correct me.
Just completely ignore anything and everything you hear on that forum unless its said by me or Jethro. I know what you mean by them acting 12 and it bugs the hell out of me all the time. Unfortunately they're all we've got so we have to deal with it.
Edit: Oh yeah, I don't mean I have NO time for modding. But I have such little time that it'd be generally futile to attempt anything.
]]>First of all the menu, it is silly. We're waiting on a PROPER replacement and one of our artists made that as a joke. The music is also there as a joke.
Then why did you realease it - there have been a few posts regarding trolling - it's just a bad first impression.
All of your concerns over gravity and bunny hopping and other physics are going to be fixed.
Does your team really have the ability to do this? The replies I got in your forum would suggest not.
The little parts that you're nit picking about with our maps, yeah I don't know what's going on there. I'll be sure to beat the child in my basement who makes them.
If you had a fuller understanding of the game, you would realise that it is not nit picking. Including things like red armour is quite important ;-)
I also hope that we and mfrx can come to some sort of agreement to work together.
You and Jethrosoup (I had a chat with him yesterday on steam) seem like nice enough people but the rest of your team seem like a bunch of 12 year olds that have no idea about the software development process.
Unfortunatly, you have stated that you have no time for modding and Jethro only codes (like me) so there is no much that you could help with. If I am wrong, please correct me.
Right.
First of all the menu, it is silly. We're waiting on a PROPER replacement and one of our artists made that as a joke. The music is also there as a joke. All of your concerns over gravity and bunny hopping and other physics are going to be fixed.
The current release is actually more of an alpha.
As for all the stuff you guys are pulling out of the SVN, I don't have a problem with it. I intentionally hosted it on google code so that anyone with half a brain could access it at anytime and see whats going on. However by doing that you risk finding things and being unimpressed by unfinished content. If somethings in the SVN that's not in the official release there's a reason for that. Also when we said that we removed the SHAFT because it was buggy and useless, we didn't mean forever. We just meant it was currently horrible and that we'd be readding it in a later update.
The little parts that you're nit picking about with our maps, yeah I don't know what's going on there. I'll be sure to beat the child in my basement who makes them.
Also I really like that fansite. I love how it pulls forum posts and steam announcements.
To conclude, It's a beta/alpha. It's a HUGE WiP and it will become more faithful to the original. It is NOT a mod of HL2DM with custom weapons.
I hope this helps you to understand.
I also hope that we and mfrx can come to some sort of agreement to work together.
edit: Oh and mfrx: We have used the original map sources as reference. I'm not quite sure how the designer for those levels missed so much.
edit2: I've since been informed that those maps have actually been fixed. Just not uploaded to our SVN.
I like some of the things they have done - like rounding the internal edges on that last shot. I don't like the missing RA on DM6 & DM2 secret LOL. Maybe that is for a "more balanced map" haha.
They obviously have no idea how important the small details are. The list is pretty much never ending as they have not used the original map sources. They must be uber 1337 super mutant players to know that these changes will improve the game - I wish I was that good ;-)
]]>You can walk right through the bars where yellow armor is. No crusher
Huge spacing issues on staircase
Have to literally jump over the bars to get to teleport
Missing RA secret
Missing underground section
Missing RA wall tunnel
]]>I like to be positive in my old age so I am not going to say anything about the contents of their svn repository ;-)
TBH, I am even more annoyed with them now - not only were they told about DMQ, but they ignored it!
The alpha I did years ago was also missing items and proper weapons ;-) I am a faster and better coder now thou ;-)
dirk: Do you use friends? You are not on my list ;-)
]]>The lead developer of the mod is 14-15 years old
I don't know if they've ever played DMQ (or perhaps even Quake) so they aren't aware how crucial proper physics are in it.
Okay.
]]>I like that you have a top secret project going! Also, its great to see many of the classic DMC players here (thank you Pun for pointing me here).
]]>Nextgen, that would be doubtful - I think they are just doing HL2DM with some different guns TBH. I did post a bug report - they do not seem to value my opinion. Now without wanting to make my head get even bigger, you would have thought that if they have played the game for a few years, or just looked at the DMQ site, they would know my name. The bulk of code is actually in DMQ - the code for DMC is quite a small percentage.
Anyway, enough jibbering.
]]>I'm just afraid they don't have the coding prowess to implement proper Quake/DMQ physics, but I'll still hold out hope.
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